| |
+ +  Fal + Um + Pul Preço Médio: A definir 
15% Chance to cast level 3 Dim Vision when struck +10% Faster Hit Recovery +200-260% Enhanced Defense [Variável] +10 to Strength All Resistances +45 +1 Half Freeze Duration +5 Damage Taken Goes To Mana -3 to Light Radius
| |
+  Ith + Nef Preço Médio: A definir 
+10% Faster Hit Recovery +1 Bone Armor +1-3 Raise Skeleton [Variável] +3 Skeleton Mastery +30-55 Defense [Variável] +30 Defense vs. Missile +30 to Mana All Resistances +10 +15 Damage Taken Goes To Mana
| |
+  Lo + Sur Preço Médio: A definir 
+2 to Necromancer Skill Levels +20% Faster Run/Walk +60% Faster Block Rate +50 Increased Chance of Blocking +180-250% Enhanced Defense [Variável] +50 to Mana +5% to Maximum Lightning Resist All Resistances +60-75 [Variável] Recupera 1 da durabilidade por segundo
| |
+  Eth + Hel Preço Médio: A definir 
+1 to All Skills +10% Faster Cast Rate -15% Requirements +30-70% Enhanced Defense [Variável] +10-20 to Energy [Variável] +15 Regenerate Mana +3-7 Magic Damage Reduced by [Variável]
| |
| |
+ +  Fal + Um + Pul Preço Médio: A definir 
15% Chance to cast level 3 Dim Vision when struck +10% Faster Hit Recovery +220-280% Enhanced Defense [Variável] +12 to Strength All Resistances +48 +1 Half Freeze Duration +5 Damage Taken Goes To Mana -3 to Light Radius
| |
+  Ith + Nef Preço Médio: A definir 
+10% Faster Hit Recovery +1 Bone Armor +1-3 Raise Skeleton [Variável] +3 Skeleton Mastery +30-55 Defense [Variável] +45 Defense vs. Missile +30 to Mana All Resistances +10 +18 Damage Taken Goes To Mana
| |
+  Lo + Sur Preço Médio: A definir 
+2 to Necromancer Skill Levels +20% Faster Run/Walk +60% Faster Block Rate +50 Increased Chance of Blocking +180-250% Enhanced Defense [Variável] +70 to Mana +6% to Maximum Lightning Resist All Resistances +60-75 [Variável] Recupera 1 da durabilidade por segundo
| |
+  Eth + Hel Preço Médio: A definir 
+1 to All Skills +10% Faster Cast Rate -18% Requirements +30-70% Enhanced Defense [Variável] +10-20 to Energy [Variável] +18 Regenerate Mana +3-7 Magic Damage Reduced by [Variável]
| |